Assignment Brief
Qualification
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Level 3 Extended Diploma in Creative Media
Production – Games Design
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Unit
number and title
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Unit 70 Computer Game Engines
Unit 1 Pre Production Techniques for the Creative
Media Industries
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Assessor
name
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Iain Goodyear
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Date
issued
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Monday 29th February,
2016
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Hand
in deadline
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Friday 3rd June, 2016
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Assignment
title
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IG2 2D and 3D Computer Game Engines
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Purpose of
this assignment is to:
Unit 70 LO1: Understand the purposes of game engines.
Unit 70 LO2: Understand the functions of components of game engines.
Unit 70 LO3: Be able to use a 2D game engine following industry
practice.
Unit 70 LO4: Be able to use a 3D game engine following industry
practice.
Unit 1 LO1: Understand requirements for a
specific media production.
Unit 1 LO2: Be able to prepare pre-production
documentation for a specific media production.
Unit 1 LO3: Be able to apply
pre-production planning for a specific media production.
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Scenario
You
have started up your own Game
Development Studio and your new product has sparked interest across the
industry. You will formally announce your company name and game you are
working on with multiple major publishers. Publishers will expect an in depth
written analysis report on your process in research for game engines,
including their purposes and functionality via Industry Terminology.
In
addition to this, publishers have asked to view your game prototypes produced
in Construct 2 and Unity. Publishers have also requested the development
workflows to analyse your ability to develop a solid game prototype. This
will have to include industry standard techniques and terminology before they
can give you the funding for your product. They will ask you to look into the
areas of:
· Self-Analysis
· Development theory and
application
· Technology Analysis
and work plans
They also want you to develop a
new prototype using the Unity 3D Engine while sticking to the same design
process as the 2D engine. This should also include a thorough 3D workflow and
design plan to support your prototype when presented to one of the
publishers.
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Task 1 – The Purposes and Functions of
Components of Game Engines
You
must produce a report to show case your process of thought on how you came up
with the engine for your product; this includes looking at the purpose of
game engines, functionality of game engines supported with industry
terminology, analysis and research.
When evidence is
produced it must be uploaded to your blog in the task 1 section. The title of
this blog post is: The Purposes and Functions of
Components of Game Engines
This
provides evidence for unit 70 P1/M1/D1 & P2/M2/D2
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Task 2 – Computer Game Production Budget
Produce
a report & a budget that outlines the specific requirements for a computer
game production with supporting
research & hardware/software costs:
·
Describe what job roles will need
staffing (level designer, concept artist, asset artist & programmer) and
be able to define the job responsibilities of these roles.
·
Equipment needed and daily costs
(researched with links to hire or purchase software and equipment)
Produce
a budget expenditure spread sheet in Excel that outlines expenditure to a
budget of £4000 and what this will be spent on.
*Your budget and any company quotes & links must be
evidenced on your IG2 blog using the following title: Computer Game Production Budget
This provides evidence for unit 1 P1/M1/D1
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Task 3 – Computer Game Planning
Produce
content specific pre-production planning for your chosen 2D game &
3D arena level design idea.
This
should include a broad selection of the following:
· Initial concept art
work
· Draft and final asset
designs
· Draft and final level
designs
*Your pre-production & planning evidence must be
uploaded your IG2 blog using the following title: Computer Game Planning
This provides evidence
for unit 1 P2/M2/D2
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Task 4 – Using a 2D Game Engine
This task must include
an understanding and playable 2D level to industry standards using the
Construct 2 engine. Evidence for this task should also be accompanied by an
extensive 2D workflow that showcases the ability to adhere and develop to
industry level standards.
You will need to produce
a short desktop captured video to evidence your 2D game in play.
*When evidence is
produced it must be uploaded to your blog in the task 4 section. The title of
this blog post is: Using a 2D Game Engine
This provides evidence
for unit 70 P3/M3/D3 & unit 1 P3/M3/D3
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Task 5 – Using a 3D Game Engine
This Task must include
an understanding and playable 3D level to industry standards using the Unity
3D engine but should also be accompanied by an extensive 3D workflow that
showcases the ability to adhere and develop to industry level standards.
You will need to produce
a short desktop captured video to evidence your 2D game in play.
*When evidence is produced it must be uploaded to your blog
in the task 3 section. The title of this blog post is: Using a 3D
Game Engine
This provides evidence for unit 70 P4/M4/D4
& unit 1 P3/M3/D3
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Evidence checklist
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Task 1: 1 x completed purposes and functions of
components of game engines analysis worksheet.
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[
]
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Task 2: 1 x job role
description document for level designer, concept artist, asset
artist & programmer. 1 x computer budget
research document detailing costs of hardware and software needed to produce
a computer game with supporting images and URL links. 1 x completed excel
budget sheet detailing costs of hardware and software needed to produce a
computer game.
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[ ]
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Task 3: Evidence of produced
concept artwork, final asset designs & final level designs uploaded in
jpeg format.
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[ ]
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Task 4: 1 x workflow
detailing the process of producing your 2D game in Construct 2. 1 x 2D
gameplay video.
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[ ]
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Task 5: 1 x workflow
detailing the process of producing your 3D arena level in Unity. 1 x 3D area
level walkthrough video.
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[ ]
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Sources
of information
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My conceptual mood board:
My Idea generator:
My vector production:
My game sprites:
Screenshots of my programming and development:
Video of my finished product:












